search results

  1. OpenGL for Embedded Systems (OpenGL ES) is a subset of the OpenGL 3D graphics application programming interface (API) designed for embedded systems such as ...
    en.wikipedia.org/wiki/OpenGL_ES - Cached
    More results from en.wikipedia.org »
  2. OpenGL low-level API for embedded graphics between software applications and hardware or software graphics engines for embedded systems, cellphones, and gaming platfor
    www.khronos.org/opengles - Cached
  3. OpenGL Developer Web Site ... New updates of 3D CAD app built on OpenGL and OpenGL ES. Category: Developers • Applications • Comments Permalink
    www.opengl.org - Cached
  4. Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), specifically, the OpenGL ES API. OpenGL is a cross ...
    developer.android.com/guide/topics/​graphics/opengl.html - Cached
  5. OpenGL® ES 2.0 Programming G uide - Book Website Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner Publisher: Addison-Wesley Professional ISBN: 0321502795
    opengles-book.com - Cached
  6. OpenGL ES . OpenGL ES is an API that allows programmers to draw 3D graphics on mobile and embedded devices. Hardware accelerated OpenGL ES 1.1 and 2.0 are available ...
    w iki.maemo.org/OpenGL-ES - Cached
  7. As such, OpenGL has many language bindings, some of the most noteworthy being the JavaScript binding WebGL (API, based on OpenGL ES 2.0, ...
    en.wikipedia.org/wiki/OpenGL - Cached
  8. The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for ...
    www.khronos.org/opengles/1_X - Cached
  9. This posting will act as a table of contents to my OpenGL From the Ground Up series of tutorial. As I add new postings, I will add them here: Basic Concepts.
    iphonedevelopment.blogspot.com/2009/05/​opengl-es-from... - Cached
  10. OpenGL ES is an “embeddable subset” of OpenGL. It slims down the rather large OpenGL API to the bare essentials, so that it can be implemented on devices with ...
    www.opengl.org/wiki/OpenGL_ES - Cached